Now, there are literally hundreds, if not thousands, of rules and terms, but I'll boil it down to the absolute basics. Obviously, the main part of a coat of arms is the shield, so I'll focus on that for now.
First, the tinctures (colors)
- Or (gold)
- Argent (silver)
- Gules (red)
- Azure (blue)
- Sable (black)
- Vert (green)
- Purpure (purple)
- Tenne (orange)
- Sanguine (blood red)
- Gold and silver are also considered metals, and can never be be used on top of each other. The background is called the field, so you can't have a gold field with a silver charge (symbol). The same goes for furs.
- Ermine- white w/ black spots
- Erminois- gold field w/ black spots
- Ermines- black w/ white spots
- Erminites- just like ermine(s) but w/ a little red beside each spot
- Potent- pattern of Ts alternating between being right side up and upside down
- Vair- pattern of shield shapes, always blue and silver unless otherwise specified
- Chief- top 1/3 of the shield
- Fess- midde 1/3
- Bar- skinny fess, only about 1/5 of the shield
- Bend- diagonal line (It's important to know here that sinister means left and dexter means right.) A bend sinister goes from the top left corner to the bottom right. A bend dexter is opposite.
- Pale- line straight up and down through the middle
- Chevron- exactly what you think it is, a point pointing up in the middle of the shield
- Cross- basically a big plus sign that divides the shield into fourths
- Saltire- a big X
That's it for now. I'll update again later tonight, most likely, but I better cut this one off before it gets TOO convoluted.
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